Wednesday, July 18, 2007

Steam to the Brim - Daryl, Sec 4 classmate

This is a game that I have been working on since last December. It's almost done and in the final stages of delivery. The game is an RTS - think StarCraft meets Steam Punk. Posted are some of the units from sketches to concept to final. I wish I could take credit for the 3D models but those belong to the genius 3D guy in the creative dept.

The game is called "Steam Iron" and targeted for official launch in Korea end October. It's a mobile phone game played on a 3G network, with a Nintendo NDS and PC version in the pipeline. I am so excited cause the game rocks and as an RTS for mobile phones! The programmers did helluva job to put a game of such complexity into a mobile phone! Kudos to them!

PS - Creative team actually looking for more 3D people. Any character or environmental modellers out there?


sokkuan said...

oh! those textures are amazing! how do you do that?!

ken lee said...

great character! cow! interesting your job have! how long does it take to create a 3D from the character design? how about the process of creating the character? do you need many layer of approver (many supervisor)?

Cash said...

Textures for the 3D model are from some texture cd that our 3D modeler brought with him. But he does modify them in photoshop, add blood, scratches, etc.

For the character design concepts, design time depends on the scope and number of characters. On average about 1 month on research and concepts, might involve 2-3 people. The art director will conduct internal reviews and revisions and finally present to the big guys. These big guys are the producer, studio head, CEO and maybe one more.

But in the end, we conduct focus groups and they are the ultimate judging panel.

Cash said...

Oh.. Forgot to mention that the 3D model takes about 2-3 weeks to build. Includes texturing and rigging.